Trying to get a game in this weekend after the Christmas break. This is what I am going to play
Necron Overlord Ozymandias IX: Warscythe, Sempiternal Weave, Resurrection Orb
Koszik the Perpetual: Harbinger of Eternity: Aeonstave, Chronometron
The Golden Phalanx: 19 Necron Warriors: Ghost Ark
Sunkillers: 4 Harbingers of Destruction: Eldritch Lances, 1 Solar Pulse
Destroyer Lord Nehek: Sempiternal Weave, Mindshackle Scarabs
The Silent Ones: 6 Canoptek Wraiths
The Guardians: 10 Warriors
The Brotherhood: 10 Immortals: Tesla Carbines
The Unforeseen Doom: 5 Immortals: Gauss Blasters, Night Scythe
The Bringers of Destruction: 2 Annihilation Barges
The Coven: 5 Deathmarks
The Graven Sentinels: 2 Tomb Spyders
Raider’s Doom: 3 Charnel Scarab bases
Charnel Scarabs are 20-point units with Scarab Swarm stats, but exchanging Entropic Strike with Shred and Rending, so they are worse against tanks, but Rending with re-roll to wound really lets them do bad things to infantry and I guess I have enough Gauss shots and Eldritch lances to handle a few tanks. They will try to stay out of sight for 1-2 turns to let the Spyders raise them up to 7 bases, then charge something. As Beasts, they have 12″ move and the fleet re-roll to get very far in one turn to open a can of whoopass on heavy weapon teams and other backline units. The Spyders are still decent to harry small units or punch tanks with their S10 smashes.
The Deathmarks are a test, if not I get some Immortals to replace them. But 5 rapid fire Sniper Rifles sound nice in theory.