Updated list

Trying to get a game in this weekend after the Christmas break. This is what I am going to play

Necron Overlord Ozymandias IX: Warscythe, Sempiternal Weave, Resurrection Orb

Koszik the Perpetual: Harbinger of Eternity: Aeonstave, Chronometron

The Golden Phalanx: 19 Necron Warriors: Ghost Ark

Sunkillers: 4 Harbingers of Destruction: Eldritch Lances, 1 Solar Pulse

Destroyer Lord Nehek: Sempiternal Weave, Mindshackle Scarabs

The Silent Ones: 6 Canoptek Wraiths

The Guardians: 10 Warriors

The Brotherhood: 10 Immortals: Tesla Carbines

The Unforeseen Doom: 5 Immortals: Gauss Blasters, Night Scythe

The Bringers of Destruction: 2 Annihilation Barges

The Coven: 5 Deathmarks

The Graven Sentinels: 2 Tomb Spyders

Raider’s Doom: 3 Charnel Scarab bases

Charnel Scarabs are 20-point units with Scarab Swarm stats, but exchanging Entropic Strike with Shred and Rending, so they are worse against tanks, but Rending with re-roll to wound really lets them do bad things to infantry and I guess I have enough Gauss shots and Eldritch lances to handle a few tanks. They will try to stay out of sight for 1-2 turns to let the Spyders raise them up to 7 bases, then charge something. As Beasts, they have 12″ move and the fleet re-roll to get very far in one turn to open a can of whoopass on heavy weapon teams and other backline units. The Spyders are still decent to harry small units or punch tanks with their S10 smashes.

The Deathmarks are a test, if not I get some Immortals to replace them. But 5 rapid fire Sniper Rifles sound nice in theory.


One thought on “Updated list

  1. Pingback: Necrons, 10 games in: What works, what might have to be redone | wargamer31married2puppies

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