This is a new feature where I and my interested readers take an armylist apart to see what can be done with it. The aim is to make lists stronger, without however trying to create the Uberlist of Doom. It is also meant as a way of helping newer players get insights into what can be done, but also to get them thinking about their list. So far, I have 3 candidates, two fine-tuning ones and one train wreck. But I am not telling you which one is which.
This is a rather standard 1.500 points Imperial Guard army with a lot of tanks and some dudes to hide in. It faces a variety of armies in a casual, but competitive field. Eric describes his basic tactic as:
‘The Commissar and Snipers hide behind the Aegis Lines with the Tanks behind them in cover. The Chimeras flank to force opponents into the tanks’ field of fire.’
So, a traditional but time-honoured plan that shows that he knows what his army is doing and how he expects it to work, which is always a good sign. With no further ado, the list:
Lord Commissar (Warlord)
10 Veterans: 3 Flamers, Chimera with Multi-Laser and Heavy Flamer
10 Veterans: 3 Meltaguns, Chimera with Multi-Laser and Heavy Bolter
10 Veterans: 3 Plasmaguns, Chimera with Multi-Laser and Heavy Bolter
10 Veterans: 3 Sniper Rifles
1 Vendetta: 3 Twin-Linked Lascannons, 2 Heavy Bolters
Leman Russ Squadron: 2 Leman Russ Battle Tanks with Hull Heavy Bolter, 1 Leman Russ Demolisher with Hull Heavy Bolter
Aegis Line with Quad Gun
Off the bat, this looks quite good, if a tad boring for my taste. So while I am waiting for Eric’s answers to the questions what armies he has difficulties with and which units perform well or not so well, I am going to make a first appraisal of what I like or don’t like so much. As usual, feel free to destroy my assessment in the comments section.
Most of it.
I am not too fond of:
The Sniper Veterans
The Leman Russ Squadron
The additional heavy bolters on the Vendetta, though they are only 10 points.
The Flamers in the Veteran Squad.
I would love to see an Infantry Platoon in there just to have a bit of mass.
I think that it has a brickload of firepower, but will fold to anyone who actually gets into melee or who can pop the transports early on. But then again, if these threats are neutralised, it should be able to hold its own. Eric mentioned drop pod armies as part of his regular opponents, so I am curious how this army handles meltaguns raining from the sky on turn 1.
What I would change right now:
Give the Snipers an Autocannon. As they camp next to the Quad Gun with the Commissar manning it, the Rifles seem to be a waste as they have to fire at the same unit as the Quad Gun or the other way around. Of course, with the number of Drop Pods, he might not shoot the Quad Gun that often in his turn. Nevertheless, an Autocannon matches the Quad Gun’s target profile. It also gives the rest of the Veterans something to do. If you drop the Vendetta Bolters, that should be an even trade.
Split the Leman Russes into a squadron of 2 regular ones and a single Demolisher. As they are, they are too tempting a target by allowing a charge on all three without multi-charging, as well as carrying hits over from one to the next if hit by mass meltas. More importantly, firing 3 main guns at one target seems to be an awful waste of firepower. As you have a third Heavy Support Slot open, I would split them. This also means that you can enfilade the opponent by having units from both flanks firing at them, whereas a single squadron can be avoided.
As an aside, how much terrain do you use? A big hill or Bastion in the middle of the battlefield looks problematic for this army.
This would be the first quick upgrade of a strong-looking list as is.
If I went in deeper, I´d probably kick a Leman Russ. Give the Flamer Veterans a heavy flamer if you insist on flamers. Otherwise give them meltaguns. Swap the Sniper Rifles for Plasma Guns and an Autocannon. Then go full Disco mode and buy an Ordo Xenos Inquisitor with 3 Servo Skulls and Mastery Level 1 to get Prescience (Divination Primary). Make him Warlord and hope for his Orbital Strike trait or just plain old Preferred Enemy (Xenos). Attach him to the Veterans and let them rip while the Servo Skulls keep Scouts and Infiltrators off your back. Finally, buy the unit a Chimera, not to get in but to get some extra guns. Alternatively, scrap the Chimera and Inquisitor and just get Inquisitor Lord Coteaz into the Plasma Chimera to shut down all deep striking on that flank and give the Plasma Guns a reroll to hit and thus overheat (Psykers cannot cast Blessings out of a Transport, but can target the unit in the Transport with them).
Now, while I am waiting for Eric’s reply, it is your turn to comment away. Please be advised that I have to approve comments, so don’t worry if they don’t appear straight away.