Weekly updates, last week’s games and painting and my armies for Make War not Love V

Hello again. I am going to be brief this week, but there will be lots of nice pictures to compensate for it. I had two games last week. One was with my Dark Eldar against a combined army of Imperial Knights (three of them in 2000 points) and Marines. The mission was Purge the Xenos and as expected, I lost. It was actually a close game where I wiped out all of his army except for one Knight on one hull point, but as I was unable to take that last hull point, I lost 12-16 as my force was handing out kill points left, right and centre. I guess we need more Haywire grenades next time as those actually did their job. None the less, it was a fun game and enjoyable to be the underdog for once.

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I didn’t take a lot of pictures as you can see. The highlight of the game for me was rolling the Warlord trait that gives Move Through Cover (Ruins) to my entire army, letting me park all my tanks on the second floor of various buildings where the Knights could not reach them.

In the second game, I played 2500 points of Blood Angels against Imperial Guard with an Imperial Knight. The Knight mauled my forces and took out two full units of Assault Marines on its own, but it turned out that even just three Death Company troopers and a Reclusiarch can single-handedly murder the centre of a Guard gunline. He actually managed to be more mobile than usual, thus scoring more objecitve points, but still not as many as a fully mobile army. I am looking forward to the new book with the Sons of Baal. I also used the three Drop Pods I have left from my abandoned Drop Pods army project, dropping a Death Company and a Death Company Dreadnought in turn 1 and 5 Sternguard Veterans with meltaguns in turn 2. I had the Warlord Trait that lets three units Infiltrate, using that to feint to the right and overwhelm that side. He again jammed his Knight by putting it behind other units, thus slowing it down.

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On the painting front, I painted a second unit of Grotesques, based on a box of Vampire Counts Crypt Horrors and two Rat Ogres, plundering a Talos sprue I had in my bitzbox for parts. I hope they look sufficiently coppled together and like the crimes against Nature they are.

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The following models were all painted by the talented Christian as part of my Convergence of Cyriss army that I hope to take to the field in the next couple of weeks.

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The model that started it all for me. Aurora, Numen of Aerogenesis. The assassin warcaster of the Convergence, she gets bonuses if attacking the same model as a Clockwork Angel. Her spells and feat emphasize her mobility.

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Clockwork Angels. Light skirmishers with wings, so they can swoop over enemy models to get to softer targets in the second line. They also have a decent ranged attack on their staves.

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A Monitor Heavy Vector. He can fling buzzsaw blades with his left arm to do ranged damage or get there with his right claw.

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A Galvaniser Light Vector. At only 3 points, it is one of the cheapest Warjacks. It can do some damage with its buzzsaw, but is also able to repair damage Vectors, heavy infantry or even Warcasters.

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Forgemaster Syntherion, the Convergence’s other Warjack-oriented caster. He has three upkeep spells he can cast and his special rule lets him upkeep them without having to spend focus, so he is quite good at buffing Vectors.

Next weekend is the fifth edition of Make War not Love and I am looking forward to it. I hope to get many games in, actually aiming to get to six or seven to see when I actually start feeling sick playing 40k. I am going to bring those two armies, trying to keep it casual and light.

Army 1 : DARK ELDAR Snakes on paper planes.

This is the newest version of the Dark Eldar list. I kicked some unnecessary wargear and the Incubi to add more Warriors on paper planes. The Incubi were nice against Terminators and other 2+ save units in theory, but given that everyone of these units seems to have an Invulnerable save too, they were not that useful and I rather have more guns instead. This means that the only remaining close combat units are the two Grotesques units, but I think they are tough enough to get there and deal with most average units in assault or slow down enemy assault units. They probably won’t stand up to enemy elite assaulters, but the rest of the army is there to shoot those to size.

I come more and more to the conclusion that it is best to simply overload the opponent’s guns with lots and lots of fragile units. Given time, they will all die, but time is not something this army gives you.

Codex Dark Eldar Detachment+

Haemonculus: Warlord,The Armour of Misery¸ Scissorhands: 95 points

Archon: Blaster, Venom with 2 Splinter Cannons: 140 points

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons: 120 points

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons: 120 points

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons: 120 points

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons: 120 points

5 Kabalite Warriors: Blaster, Raider with Dark Lance: 115 points

10 Kabalite Warriors: Blaster, Raider with Dark Lance and Splinter Racks: 170 points

Venom: 2 Splinter Cannons: 65 points

Raider: Dark Lance: 60 points

Ravager: 3 Dark Lances: 125 points

Ravager: 3 Dark Lances: 125 points

Ravager: 3 Disintegrator Cannons: 110 points

Coven Formation: Grotesquerie

Haemonculus: Scissorhand: 80 points

4 Grotesques: Raider with Dark Lance: 200 points

5 Grotesques: Raider with Dark Lance: 235 points

Army 2: CRIMSON SLAUGHTER The Plague Riders

My old faithful Nurgle army. This time all purely taken from the Crimson Slaughter list without any shenanigans involving Daemon or Ork allies or multiple detachments. Just pure and simple fast aggression with some Cultists as back-up.

Combined Arms Detachment: Crimson Slaughter

Biker Lord of Nurgle: Power Fist, Lightning Claw, Sigil of Corruption, Daemonheart, Blight Grenades: 200 points

Sorcerer (lvl3) on Bike: Force Stave, Sigil of Corruption, The Balestar of Mannon, Sigil of Corruption, Melta Bombs: 175 points

5 Plague Marines: 2 Meltaguns, Combi-Melta, Rhino: 185 points

5 Plague Marines: 2 Meltaguns, Combi-Melta, Rhino: 185 points

5 Plague Marines: 2 Plasmaguns, Combi-Plasma, Rhino: 195 points

20 Cultists: Mark of Nurgle, 2 Flamers: 140 points

5 Bikers of Nurgle: 2 Meltaguns, Champion has Meltabombs: 165 points

5 Bikers of Nurgle: 2 Meltaguns: 160 points

Heldrake: Baleflamer: 170 points

Vindicator: 120 points

Forgefiend: Hades Autocannons: 175 points

Maulerfiend: 125 points

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