My potential armies for this year’s Make War not Love event

Hello everyone!

In week 2 of my amazing comeback tour, I am going to discuss the possible armies for the next edition of Make War Not Love, the biannual Luxemburgish 40k event. I have not yet decided which armies I am going to take exactly, but the following are the potential candidates:

1 Chainsword to the ‘nards – Flesh Tearers Strike Force

Librarian (Warlord): Lvl 2, The Veritas Vitae, Jump Pack

  • My go-to Warlord with 2 Warlord Traits. He will roll up powers on the Sanguinary table to support assaulters.

Sanguinary Priest: Bolt Pistol, Jump Pack, Power Sword

  • The medic who will join the Librarian and a large Assault Squad.

Lemartes, Guardian of the Lost

9 Death Company: 1 Power Fist, 1 Power Sword, Jump Packs

  • Hammer unit 1.

10 Scouts: Chainswords, Veteran Sergeant with Meltabombs and Power Sword

  • Harriers to kill tanks and fulfil my minimum Troops slot (this detachment only needs 1)

5 Assault Marines: 2 Meltaguns, Sergeant with Combi-Melta, Rhino

5 Assault Marines: 2 Meltaguns, Sergeant with 2 Inferno Pistols, Rhino

  • Tank hunters

10 Assault Marines: 2 Meltaguns, Veteran Sergeant with Power Fist and Combi-Melta

10 Assault Marines: 2 Meltaguns, Veteran Sergeant with Power Axe and Meltabombs

  • My two main melee units. Meltaguns are there to take out transports or soften up monstrous creatures.

2 Attack Bikes: Multi-Melta

1 Attack Bike: Multi-Melta

Baal Predator: 2 Heavy Bolters, Assault Cannon

Vindicator: Overcharged Engines

Sicaran Battle Tank: 3 Heavy Bolters

The basic plan is to use the Rhinos and Predator chassis tanks to shield the jump pack infantry and soften up the enemy with a rain of assault and accelerator cannon shots, then finish the opponent off with the assaulters. The large number of meltaguns will help me take out transports or eliminate heavy targets on the way in. It is fast, hits hard, but might be a tad fragile.

2 Playing by Guilliman’s rules – Codex Blood Angels

Librarian (Warlord): Lvl 2, The Veritas Vitae, Jump Pack

Sanguinary Priest: Bolt Pistol, Jump Pack, Power Sword

Lemartes, Guardian of the Lost

9 Death Company: 1 Power Fist, 1 Power Sword, Jump Packs

5 Sanguinary Guard: Chapter Banner, 2 Encarmine Axes, 2 Encarmine Swords, Power Fist

10 Scouts: Chainswords, Sergeant with Meltabombs

10 Tactical Marines; Heavy Flamer, Flamer, Sergeant with Combi-Flamer, Drop Pod

5 Assault Marines: 2 Meltaguns, Sergeant with Combi-Melta, Drop Pod

5 Assault Marines: 2 Meltaguns, Sergeant with 2 Inferno Pistols, Drop Pod

10 Assault Marines: 2 Meltaguns, Veteran Sergeant with Power Axe and Meltabombs

Baal Predator: 2 Heavy Bolters, Assault Cannon

Vindicator: Overcharged Engines

Sicaran Battle Tank: 3 Heavy Bolters

This list is similar to the previous one, but used the generic Combined Arms Detachment from the rulebook. In order to be compliant with the Codex Astartes, I can no longer use Assault Squads as Troops choices, my one small gripe with the new Codex Blood Angels. So I have included a second Troops choice in the form of a Tactical Squad with all the flamers in a drop pod. That drop pod will be the lone one in the second wave, following the first wave consisting of 2 Drop Pods containing my melta-wielding Assault Marines, though I can mix it up in case the enemy has more infantry than tanks or infantry that really needs to die like Tau Pathfinders or similar. Of course, I had to get rid of some of the Fast Attack choices as a CAD only allows 3 instead of 6, so I dropped the Attack Bikes and one of the 10-strong Assault units, replacing them with a unit of Sanguinary Guard with all the trimmings. There are only 5 of them, but they hit very hard, especially as they are WS5 and have Feel No Pain due to the Sanguinary Priest and will benefit from the Librarian’s psychic powers.

 

3 Dark Eldar and a surprise

Dark Eldar Combined Arms Detachment

Archon: Blaster, The Armour of Misery, Venom with 2 Splinter Cannons

  • My Warlord and mobile -2 Leadership penalty to all enemies within 12”.

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons

5 Kabalite Warriors: Blaster, Venom with 2 Splinter Cannons

5 Kabalite Warriors: Blaster, Raider with Dark Lance

  • These five units bring plenty of anti-tank fire with their S8 Lances whilst their transports take on infantry.

10 Kabalite Warriors: Splinter Cannon, Raider with Dark Lance and Splinter Rack

  • This unit can pump out 24 splinter shots per round, all re-rolling hits thanks to the Splinter Rack.

Razorwing Jetfighter: 4 Monoscythe Missiles, 2 Dark Lances, Splinter Cannon, Night Shield

  • Can deal with infantry thanks to 4 S6 Large Blast templates or go flyer hunting with his Lances. The Splinter Cannon is there in case it has to take on enemy flying monstrous creatures.

9 Reavers: 3 Cluster Caltrops

  • I have wanted to give them a go for some time. In essence, they spent turn 1 going wherever they want thanks to their 36” turbo-boost. Then they get into position to shots an infantry unit with 18 Poisoned shots, then charge said infantry, dealing 3d6 S6 and 6 S4 Hammer of Wrath hits, all of which are Rending. Then they follow that up with 27 attacks and should their target survive, they can Hit-and-Run after the enemy’s assault phase to redo it again.

Raider; Dark Lance

Ravager: 3 Dark Lances

Ravager: 3 Dark Lances

Ravager: 3 Disintegrators

Harlequin Formation

The Heroes’ Path

1 Death Jester

1 Solitaire

1 Shadowseer: Lvl 2, The Mask of Secrets

This formation consists of three character models that each have to deploy individually and cannot join other units, though they may embark in other units’ transports. They also all gain Infiltrate, Stealth and Shrouded, so will be rocking a 2+ cover save most of the time. The Solitaire is a straight-up killing machine, usually with 7-8 Rending attacks, but he can once per game go to 11-12 attacks for a round, again with Rending, actually Super Rending as it autowounds on a 6 with AP2 like normal rending, but does an automatic glancing hit against all vehicles on a 6 to penetrate, thus compensating for the low strength Harlequins usually have. At WS9, he will hit nearly everything on a 3+ and Marines only hit him on a 5. The Shadowseer gives me something to do in the psychic phase. He will roll on the Phantasmancy table, which contains powers that force people to roll 2d6*2 to see if they can actually target his unit, give a unit Stealth and Shrouded, a 9” nova with Concussive, an attack spell that Blinds, a Mind War kind of attack that continues hitting the same model until it rolls higher than the psyker, a power forcing 2 Leadership checks, dealing damage on a failed test for the first one and on a passed test for the second one. But the best power is Fog of Dreams, which functions like a reverse Invisibility, targeting an enemy unit and only letting it snap shoot or hit people on 6s in melee. Finally, his Mask gives another -2 Leadership penalty, so people might run away even more often. The last member of this trio is the Death Jester, who rocks an Assault 3 Shuriken Cannon and forces a Morale check as soon as he causes one casualty, with another -2 penalty. Of course all these penalties stack, so people might end up testing on -6.

4 Plague Riders

The current iteration of my Nurgle Bikers

CAD1

Chaos Lord: Bike, Mark of Nurgle, Power Fist, Lightning Claw, Daemonheart, Sigil of Corruption

5 Plague Marines: 2 Meltaguns, Combi-Melta, Rhino

5 Plague Marines: 2 Meltaguns, Combi-Melta, Rhino

5 Plague Marines: 2 Plasmaguns, Combi-Plasma, Rhino

5 Chaos Bikers: Mark of Nurgle, 2 Meltaguns

5 Chaos Bikers: Mark of Nurgle, 2 Meltaguns

Hell Blade Chaos Fighter

Forgefiend: 2 Hades Autocannons

Maulerfiend: Magna Cutters

Maulerfiend: Lasher Tendrils

CAD2

Sorcerer: Lvl 3, Bike, Spell Familiar

10 Chaos Cultists

10 Chaos Cultists

Chaos Vindicator

Still the same army, ludicrously fast in combat and tough to get rid off once there.

So, what do you think?

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One thought on “My potential armies for this year’s Make War not Love event

  1. Pingback: Weekly update: Suffer the Emperor’s Wrath! | wargamer31married2puppies

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