Some Legion lists I want to play, as well as more painted models

Today, I wish to discuss some potential army lists for my newest Hordes army, the Legion of Everblight and the reasons why I have chosen to run them this way. Last week, I showed off some of the stuff that Christian has already painted for me, with more coming over the next month or so. When I wrote that article, I wanted to include an army list for Vayl’s forces, but as I am still recovering, I got too tired and decided to leave it for a later date. This is also due to the fact that somehow my computer keeps lagging when I write anything using the WordPress text editor, so I have taken up writing my articles in Word first, then copy-pasting them over. However, as I was pasting in pictures at the same time, I decided to finish the article using WordPress and it took so long that I stopped before coming to the list.

But don’t despair, here it is. In fact, here are 4 lists I plan to run with the Legion over the next few months.

List 1: Vayl’s Creature Feature

This list uses Vayl, Consul of Everblight’s Theme Force Machinations of Shadow. As I have not yet used Theme Forces before, I should briefly explain what a Theme Force is. Theme Forces exist for every Warcaster/Warlock in the game, some even have more than one. Each Theme Force has restrictions on which units, solos and Warjacks/Warbeasts can be included in the force, which is why I have never run them with Cygnar before, as they all prohibit mercenaries and Cygnar struggles without mercenaries. In addition to those restrictions, each Theme Force has 4 tiers, each one needed all previous ones to be fulfilled as well. Of course, each tier also gives a bonus for completing it, because otherwise what would be the point?

Vayl’s Machinations of Shadow is indubitably one of the most popular tier lists, as it comes very close to what she would play anyway and gives amazing bonuses.

Her tier list consists of:

Tier 1: Only units from the list: All solos gain Advance Deployment, which is great as it means Shepherds and the Succubus can deploy after seeing the enemy deploy and thus be with the Warbeasts that need them most. Also it means that they start ahead of the beasts, so they can make a normal advance and use their actions in turn 1, even if the beasts run and thus move faster.

Tier 2: A Spawning Vessel is included: +1 to see who starts the game. Simple and elegant. Vayl wants to control where the action takes place, so having a +1 to start is great, as it gives you a roughly 60% chance of starting the game and thus dictate where the game takes place by moving forward first.

Tier 3: Her battlegroup includes three or more Warbeasts with Flight: +2 SPD on turn 1 for her flying beasts. Again, moving into position is great to dictate the flow of the game. She always wants to run 2 Angelii, so it is a simple matter of either including a cheap Harrier or a Seraph to fill tier 3.

Tier 4: Her battlegroup includes three or more heavy Warbeasts: Her heavy Warbeasts cost one less point each. As her 2 Angelii are heavy, she simply needs to add a third heavy and be done with it. In fact, she likes running 5-6 heavies, so this tier bonus easily ends of saving enough points for the Spawning vessel and then some.

So what is in her list?

Vayl, Consul of Everblight +6

  • Succubus: 2
  • Angelius: 8
  • Angelius: 8
  • Ravagore: 9
  • Ravagore: 9
  • Seraph: 7
  • Scythean: 8

Blighted Nyss Shepherd: 1

Blighted Nyss Shepherd: 1

Spawning Vessel and 6 Grunts: 3

This is a slight adaptation of Jake Van Meter’s tournament-winning list, dropping a unit of Blighted Nyss Legionnaires for another heavy Warbeast. The basic tactic is to use the Ravagore’s insane 14” shots to slow down the enemy and block parts of the battlefield for 1-wound infantry with their Scather templates. The Angelii flank, with the Seraph and Vayl using their Slipstream animi to move them further or push a Ravagore into range for a turn 1 shot on advance deploying units. The Scythean advances centrally to shield Vayl and keep opponents honest. Ideally, one of the Angelii gets Refuge cast on it. Then in turn 2, the Refuged Angelius goes first, attacks a heavy target with the Armour Piercing sting attack, then uses its own Repulsion animus to push the opponent back before activating Refuge to back off again, ideally behind a forest because Legion loves forests as their Warbeasts can see through them, whereas enemies cannot. Then the Scythean goes in and unleashes its attacks, ideally triggering a chain attack to clean a 2” zone around it. If the opportunity presents itself, Vayl then activates and shots the Scythean in the back with her Oraculus. If it hits, it will not deal much damage, being POW8 hitting POW18, but once hit, the Scythean functions as an Arc Node for the turn, so she can channel spells through it. Then she feats and unleashes hell on whoever happens to be in 10” of the Scythean. She casts the free Refuge on herself, uses it to scoot into safety, then casts a free Admonition on herself to keep her from being charged and casts Refuge on the second Angelius, who then does the same thing the first one did. The Ravagores then clean up or block charge lanes to the Scythean. For thereon in, it is mostly a cleaning up operation.

List 2: Vayl’s Creature Feature, now with more infantry

Vayl, Consul of Everblight +6

    • Angelius: 8
    • Angelius: 8
    • Ravagore: 9
    • Ravagore: 9
    • Harrier: 2
    • Scythean: 8

Blighted Nyss Shepherd: 1

Blighted Nyss Shepherd: 1

Blighted Nyss Hex Hunters (10): 8

Spawning Vessel and 4 Grunts: 2

This variant of the list drops the Succubus and the Seraph to include a Harrier (to make sure I have 3 flyers for Tier 3 and a full unit of Blighted Nyss Hex Hunters. The Hex Hunters are in the list because they have Magical melee attacks and the Battle Wizard rule, so they can charge, hopefully kill an enemy and if they manage to do so, they can also cast their Hex Bolt spell, which is a POW13 shot. With DEF14, Pathfinder, Stealth and SPD7, they can hide in forests or other concealing terrain and be reasonably safe from enemy retaliation. As the original list struggles against Incorporeal units, the Hex Hunters are there to remedy that. I am not sure if I like that list though as it lacks a 6 heavy Warbeast, so I guess I will have to make sure my second list in a two-list format can deal with Incorporeal units.

List 3: Lylyth’s Wild Hunt

Lylyth, Shadow of Everblight +5

  • Succubus: 2
  • Nephilim Bolt Thrower: 6
  • Ravagore: 10
  • Ravagore: 10
  • Naga Nightlurker: 5
  • Teraph: 5

Strider Deathstalker: 2

Strider Deathstalker: 2

Blighted Nyss Shepherd: 1

Blighted Nyss Shepherd: 1

Strider Rangers: 6

Blackfrost Shard: 5

Lylyth, Shadow of Everblight, is a ranged Warlock, specialising in crippling the enemy force with a hail of arrows and blight-fueled fireballs. Her spell list support that, by giving bonuses to everyone shooting a target unit, letting models move if the target advances or by giving models in her control range Stealth, thus giving her an advantage in ranged confrontations. Her feat gives each friendly Faction model in her control range +4” RNG and lets her and her Warbeasts shoot an additional shot this round.  Her whole army is designed to take advantage of her ranged skills to take out as many opponents as possible at range, then mopping up survivors in melee if necessary. As she is a ranged caster, the two Ravagores are almost mandatory, as is the Naga Nightlurker, which has Magical attacks and can give another model Magical and Blessed attacks, so letting a Ravagore hit Incorporeal models or ignore ARM or DEF bonuses created by spells. The Teraph rounds out the ranged Warbeasts, adding another 3” AOE to the mix and having the useful combination of Advance Deployment and Dig In, letting it use its first turn to get into a firing position offering good views over the field, then digging in to increase its DEF to 15 and becoming immune to blast damage. Alternatively, thanks to AD it might even be able to snipe someone turn 1, especially if going second, as it can then deploy up to 16” onto the field, move 6 and fire 10, so shoot well over the middle line in turn 1 to catch the first wave of the enemy off guard. It does not have the same firepower as a Ravagore, but it is also 40% cheaper.

Finally, there is some infantry and some solos to round up the list. The Shepherds are there to provide fury management, which is key on account of Lylyth being Focus 5 only. The Deathstalkers are unit-killing machines with a RAT of 8, Stealth and Advance Deployment, they can quickly get into position without being in danger of being shot at, then start killing infantry. As they have Sniper, they can choose to deal an automatic wound instead of rolling to wound, letting them kill single-wound models easily enough, which makes them the bane of units in Shieldwall or Defensive Formation. After killing the first model, they can move 2” then shoot again, so two of them in concert can kill 4 men in a Shieldwall, thus depriving the other 4 next to them of their Shieldwall bonus too (you only get the Shieldwall or Defensive Formation bonus if next to another model with this rule, so if there are 8-10 in a line or in groups of 2-3, simply killing the second one will cause the first one to lose the bonus and so forth) and leaving them open to other shooting. By the way, Lylyth also has Swift Hunter and Snap Fire with a ROF2 bow, so she can kill up to 4 models per turn (normal shot 1 kills, Snap Fire shot 1, normal shot 2 kills, Snap Fire shot 2), moving 8” in between shots.

The Strider Rangers are the slightly less apt cousins of the Deathstalkers, being only RAT6, but also having Stealth and Advance Deployment, as well as being able to combine their shots to gain greater accuracy and power. Finally, the Blackfrost Shard is the Legion’s version of Lady Aiyana and Master Holt, only that there are three of them and they each have an individual spell in addition to two shared ones. So one has Kiss of Lyliss, Aiyana’s +2 damage spell, whereas another has Cloak of Mists, her spell granting Stealth to the unit. The leader only has Disbinding, letting him cancel enemy upkeeps on the unit, which is slightly pointless as they will die once an enemy has hit them with a spell. All of them share the Ice Cage and Ice Bolt spells, the first one being a DEF penalty for one model, that makes the model Stationary if all three cast it on the same target, and the latter being a ranged attack that also makes the target Stationary on a crit, so I guess this will be the leader’s main job.

The thing I dislike about Lylyth though is that she is a very mono-dimensional caster, similar to eCaine or Butcher3 in that sense. She is good at hitting things and helps her army hit things, but she is not really good at anything else. Beyond giving her battlegroup Stealth, she has no defensive abilities and she is herself quite squishy at ARM14, though at least she has a high DEF of 16 and due to Eyeless Sight, she can hide in forests without taking a penalty to hit.  She can play attrition reasonably well by alpha-striking the opponent to the point where he can no longer defend himself properly, but she is definitely not a scenario caster, as she will die as soon as she leaves cover to dominate an object. She is also tailored to run a ranged army, so she does nothing for melee beasts. But overall, she is so good at her game that it is hard to complain about her failings in other areas.

List 4: You can’t touch Saeryn

Saeryn, Omen of Everblight + 5

  • Angelius: 9
  • Zuriel: 10
  • Raek: 4
  • Naga Nightlurker: 5
  • Shredder: 2
  • Scythean: 9
  • Scythean: 9

Strider Deathstalker: 2

Strider Deathstalker: 2

Blighted Nyss Shepherd: 1

Blighted Nyss Shepherd: 1

Spell Martyr: 1

Saeryn, the name that causes all melee casters to roll their eyes and say ‘Fine, I will wait a turn if that makes you happy.’ She will be another Warlock I am keen to try out, one of the strongest in Legion, if not in Hordes and one that does really well in Control or scenario play, the playstyle I like best in Legion. Why, you might ask? Well, one big reason for it is her feat, Foreboding. For one complete round, models in her battlegroup (including herself, but not the Archangel, the Legion’s Gargantuan) cannot be targeted with melee attacks, including free strikes or friendly attacks. Yup, it is a timewalk like eHaley’s feat. Of course, like eHaley, there are ways around it, such as ranged attacks or magical attacks, but you shouldn’t drop her against Cygnar because of that. She does not only rely on her feat though, as her spell list is excellent. She has a POW14 shot and the utilitarian Banishing Ward to make her or another model/unit immune to enemy spells, as well as the handy Respawn that respawns one of her Warbeasts on 3 health if it is killed. The real money-makers in her list however are Breath Stealer and Blight Bringer. Breath Stealer gives a unit a DEF and SPD penalty, thus making them easier to hit and unable to charge. Slowing down Trollkin Warder to SPD2 is hilarious. Well, not for the Trollkin player, but for everyone else it is. Blight Bringer is a 5” template that you centre on a friendly beast, so there is no roll to hit involved. Then every enemy model under the template takes a POW12 hit and anyone entering the template the next turn takes an automatic wound. This is great as it makes even a heavy Warbeast immune to single-wound infantry, as they cannot enter into melee without touching the cloud, which would kill them before attacking. It gets even more hilarious on the Raek though.

Speaking of Raek, her battlegroup is very large, as with all Legion Warlocks not named Kallus. She has the obligatory Angelius to clear zones with its animus and attack high ARM targets with its Armour-Piercing tail, two Scytheans to hit things in the face and a Shredder to gain Tenacity to put her to DEF17 and ARM15 (19/15 and immune to blast against shooting). These are all classics that you will see in some amount in each Legion list. But then she branches out a bit, with a Naga to have some shooting or way to deal with Incorporeal creatures, as well as those pesky models with DEF and ARM bonuses due to spells, which her animus lets you ignore for a turn. This helps Scytheans engage and destroy buffed heavies or mow through entire units that though their Escort or Inviolable Resolve spell would save them.

She also has the aforementioned Raek, an assassin-type Warbeast that has an excellent DEF of 15 (16 with Tenacity), Stealth, Advance Deployment and the ability to jump 5” after a normal move. The last one is great as it is a placement, not a movement, so it does not trigger free strikes or abilities that trigger at the end of a movement, such as Vayl’s Admonition, Defensive Strike or Watcher. Combined with its Reach tail attack, it can stop at 6.5 inches of a model with Admonition, Boundless Leap to within 1.5”, then hit with its tail without letting them use Admonition to get the hell out of Dodge. Another use of the Raek is to advance towards a Shieldwall or a group of models that have killed a heavy and are thus arranged in a circle around the empty space the heavy had been in, jump behind the Shieldwall or into the empty spot, make a few attacks, then have Saeryn cast Blight Bringer on it to kill every single model around it.

Her last Warbeast is Zuriel, i.e. the one thing where Legion has to play by the rules and accept character-restrictions. He is a character Warbeast and a Nephilim, so he has wings and can thus fly. Unlike the other Nephilims, which are all light Warbeasts, Zuriel is a heavy Warbeast with the ARM, damage boxes and damage output of a heavy. It has an excellent MAT of 7 and a decent RAT of 5, but both can be increased by its animus, Predator’s Instinct, which adds a dice to all attack rolls against non-Warcaster, non-Warlock warrior models, so everything that is not a Warcaster, Warlock, Warbeast, Warjack or Battle Engine, ie all solos and units that are not one of those. As this is not a boost, you could even boost to add a fourth die if you really want to hit something. This lets Zuriel mow through infantry and solos without working up a sweat. Against Warbeasts and Warjacks, it does not need that bonus as they are usually easy to hit, so it can lay into the targets with its two P+S16 attacks and if both hit, get a free POW12 spray on the target and everything behind it, then buy more attacks if necessary. Should it need to clear infantry, it can simply cast Predator’s Instinct, spray once with 3 dice to hit, then buy a second spray (ROF 2) to the other side (or the same) and create a gap of dead or burning models for the Scytheans and Angelius to charge through. Of course, like all Animi, it is also granted to the Warlock, so Saeryn can throw her knives, which stop people hit from using Tough, healing or transferring wounds for a round,  with deadly accuracy. Moreover, as Zuriel is Saeryn’s creation, she has an Affinity with Zuriel, letting her channel spells through Zuriel if within her control range and unengaged.

Her support cast features the traditional Shepherds for Fury management and Deathstalkers to kill stuff, as well as a Spell Martyr to channel a spell through, though he might be replaced with a Swamp Gobber Bellows Crew to create clouds front of Saeryn.

So those are 4 lists I shall be working on over the next few weeks. Here are some pictures of the newest models Christian has painted, some of which I have referred to in this article. So enjoy!

2015-03-05 10.17.42 2015-03-05 10.18.00

The Blackfrost Shard

2015-03-05 10.19.00

2015-03-05 10.18.53

Succubus Warlock Attachment

2015-03-05 10.20.12 2015-03-05 10.20.07 2015-03-05 10.19.57  2015-03-05 10.20.17 2015-03-05 10.20.34

Saeryn, Omen of Everblight

2015-03-05 10.20.52

2015-03-05 10.20.59

Raek

2015-03-05 10.21.20

2015-03-05 10.21.15

Nephilim Bolt Thrower

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One thought on “Some Legion lists I want to play, as well as more painted models

  1. Pingback: Blight makes right: Starting out with Legion of Everblight | wargamer31married2puppies

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