The Lost and the Damned, progress report and current army list

Over the last few weeks, I have been painting up more and more models for my Lost and the Damned list, which I talked about here. Since then, I have finished another unit of 30 Renegades with melee weapons.

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There are 5 flamers in the unit for maximum burnination and 5d3 automatic overwatch hits, as well as a Chaos Sigil to bolster morale by ignoring the first failed Morale and Pinning check per game turn. The unit leader is a Demagogue, which is a fancy word for a champion with 3 base attacks with the Covenant of Khorne, which gives the unit Shred in the first round of each close combat. They will also be joined by one of my Enforcers, who gives the unit Rage with his Combat Drug Injectors. Both the Demagogue and the Enforcer will be given a Power Axe, so they have a total of 8 (12 on the charge) S4 AP2 attacks, which is quite a lot for this army.

I have also had a stroke of genius this weekend when I looked at the new Kataphron models for the Adeptus Mechanicus. I wanted to use 6 Rapier Laser Destroyers in two units to be my long-range tankbusters, but Forgeworld charges the princely sum of 26 pounds Sterling per model and also never has 6 in stock at the same time it seems. As the new Kataphrons also have track units and mean-looking heavy guns, I can just buy two boxes of 3, then modify them to look more chaotic, thus saving me money and time. In addition, Forgeworld resin is occasionally warped and difficult to work with, so I prefer GW plastic these days.

I am also currently meditating about the number of Sentinels I wish to run. I initially planned to use 6 with Multiple Missile Pods (the ones the Valkyrie has, firing a Large S4 Blast each) and just have them spray pie plate in the general direction of the enemy with BS2, but then I decided to be a bit more varied and only use 3 of those and add 6 with Militia Training and Autocannons. This will give me another 12 shots to take out light vehicles and ruining the day of anything flying. This might be the final set-up, but it would require buying another 3 Sentinels. Fortunately, they are not that expensive on eBay as GW has packed them into any Imperial Guard boxed set without them being that great for Guard, so many players sell theirs after seeing how little they contribute to a Guard army. In a Renegade army, on the other hand, they are cheaper and there are enough bodies to hide them behind for a permanent cover save.

Finally, I have also decided to add an Allied Detachment of Chaos Space Marines to the army, namely a single squad of Chaos Space Marines to fill the Troops requirement and a Dark Apostle. Yes, I could have used another unit of Cultists, but that would not have added anything to the army and the CSM at least give me one decent shooting unit for plasma guns. The Dark Apostle will be given the Mark of Khorne to give a unit Counterattack (as it activates if one model in the unit has it) and Zealot, which turns a unit of peasant rabble into a decent melee threat. He will join the Mutants with Covenant of Khorne, who then have up to 206 attacks with re-rolls on both the ‘to hit’ and ‘to wound’ rolls. I think this is quite a characterful addition of a Dark Apostle instigating the downtrodden and outcast to throw down the yoke of Imperial tyranny and replace it with the yoke of Chaos tyranny, though he will probably keep the second part to himself. It also fits the fluff quite well, as Chaos seems to be a very character-driven army.

So the current version of the army list looks like this:

Command Squad: Arch-Demagogue (Warlord) with Covenant of Tzeentch, Master of the Horde, Power Maul, 3 Disciples with Lasguns, 1 Disciple with Grenade Launcher: 90 points

Renegade Enforcer Cadre: 2 Enforcers with Laspistol, Power Axe and Combat Drug Injectors, joining the Mutants and 30-strong melee unit, 1 Enforcer with Laspistol joining a Rapier unit: 115 points

3 Renegade Chaos Spawn: 55 points

3 Renegade Chaos Spawn: 55 points

Renegade Mutant Rabble: 50 Mutants with Laspistols and Close Combat Weapon, Mutant Champion with Covenant of Khorne, Laspistol and Power Axe: 185 points

Renegade Infantry Platoon 1:

Command Squad: Demagogue with Covenant of Tzeentch and Lasgun, 22 Renegades with Lasguns, 1 Renegade with Chaos Sigil and Lasgun, 3 Autocannon Teams, Militia Training: 160 points

Renegade Infantry Squad: 16 Renegades with Autopistols, 1 Renegade with Chaos Sigil and Laspistol, 3 Renegades with Flamers: 80 points

Renegade Infantry Squad: 18 Renegades with Autopistols, 1 Renegade with Chaos Sigil and Laspistol, Renegade Champion with Power Axe and Laspistol: 85 points

Renegade Infantry Platoon 2:

Command Squad: 23 Renegades with Autopistols, 1 Renegade with Chaos Sigil and Laspistol, 5 Renegades with Flamers, Demagogue with Covenant of Khorne, Power Axe and Laspistol: 160 points

Renegade Infantry Squad: 21 Renegades with Lasguns, 1 Renegade with Chaos Sigil and Lasgun, 2 Renegades with Grenade Launchers, 3 Autocannon Teams, Militia Training: 145 points

Renegade Infantry Squad: 15 Renegades with Lasguns, 1 Renegade with Chaos Sigil and Lasgun, 2 Heavy Stubber Teams, Militia Training: 85 points

Renegade Sentinel Squad: 3 Sentinels with Multiple Missile Pods: 90 points

Renegade Sentinel Squad: 5 Sentinels with Autocannons, Militia Training: 165 points

Renegade Field Artillery Battery: 2 Heavy Quad Launchers: 60 points

Renegade Rapier Laser Destroyer Battery: 3 Rapiers, Extra Crew, Militia Training: 79 points

Renegade Rapier Laser Destroyer Battery: 3 Rapiers, Extra Crew, Militia Training: 79 points

Aegis Defense Line: Quad-gun Emplacement: 100 points

Dark Apostle: Mark of Khorne: 115 points

5 Chaos Space Marines: 1 Plasma Gun: 90 points

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